As known MeshCollider cannot collide with 2D colliders.
I'm trying to figure out a good way of checking if my 2D character collides with the meshcollider.
What would be the best way to do this?
Currently it has a 2D box collider, and a RigidBody2D.
Regards, Shady.
I'm trying to figure out a good way of checking if my 2D character collides with the meshcollider.
What would be the best way to do this?
Currently it has a 2D box collider, and a RigidBody2D.
Regards, Shady.