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Best way to get 2D character to collide with a meshcollider?

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As known MeshCollider cannot collide with 2D colliders.
I'm trying to figure out a good way of checking if my 2D character collides with the meshcollider.
What would be the best way to do this?
Currently it has a 2D box collider, and a RigidBody2D.
Regards, Shady.

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