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How to get a value and keep it updated

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I'm trying to get the hunger value from anotherscript etc and it works, but as it is updated in its script, i can't update it in the current script, since the value is only called once I need some help to work around this: private AIbehaviour AIb; private int amountOfWorkers; private List worker = new List(); public struct WorkersInfo //had no better idea lol { public float hunger; public float sanity; public float tiredness; public bool workBoost; public string Name; } private WorkersInfo[] wi = new WorkersInfo[50]; //50 just incase [Multiline] private string TextObj = "Workers Status's: \n"; void updateText() { if (worker.Count == 0) { worker.Clear(); } else { //grab value from 0 index and remove it, until update is called again TextObj += "\n" + wi[worker[0]].Name + ": \n" //with a new value ^ + "- Hunger: " + wi[worker[0]].hunger+ "\n" //updated once here + "- Sanity: " + wi[worker[0]].sanity + "\n" + "- Tiredness: " + wi[worker[0]].tiredness + "\n" + "- Workboost Enabled: " + wi[worker[0]].workBoost + "\n";; worker.RemoveAt(0); //removed from list again to prevent copying } } void getWorkersInfo() { foreach (Transform child in workerList) { AIb = child.GetComponent(); if (AIb.available && !AIb.isCountedIn) { //look for every worker amountOfWorkers += 1; worker.Add(amountOfWorkers); //add to list AIb.isCountedIn = true; //become unfindable to stop duplication wi[amountOfWorkers].hunger = AIb.hunger; //save the value to var wi[amountOfWorkers].sanity = AIb.sanity; wi[amountOfWorkers].tiredness = AIb.tiredness; wi[amountOfWorkers].Name = AIb.Name; wi[amountOfWorkers].workBoost = AIb.workBoost; updateText(); //call update for every worker found } } } //after all workers are found and correctly added, there is no way of updating its properties any ideas? I also figured that i'd probably have to completely replace the updateText since it will just add new ones, and you can't really update the text's variables only, any ideas people?

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